This course introduces the essential techniques in the creation of computer graphics for their use in visual effects, from idea to screen we cover the key aspects in the design and development of visual effects, this process is divided into 3 stages:
Pre Production
Begins with pre-planning and sketching an idea, scouting for a location, and capturing the footage and survey data necessary for later stages.
Production
Modeling and texturing the asset, place it on the footage to start working on the look development and lighting of it.
The final stage in production is rendering into layers to start working in the post-production of the shot.
Post Production
We start with tracking and match-move to acquire a digital camera and lens distortion that will be applied to the CGI render to do the compositing of the live-action background and the resulting images sequences from the rendering process with several passes ( diffuse, specular, reflection, shadow, z-depth, effects, and ambient occlusion ).
The goal of this stage is to achieve seamless integration of all the elements, add optical effects for photorealistic results, and finally create the final look of the shot.
Module 01
Sketching Idea
Image Capture
Survey Data ( 360 Panorama )
Module 02
Camera Tracking &
Match-move
Lens Distortion
Module 03
Modeling
UV mapping
Texture
Module 04
Shading and Materials
Look Development
Lighting and Render
Module 05
Plate Preparation
Paint and Rotoscoping
Integration
Module 06
Compositing AOVs
Color Grading & Optical Effects
Final Render
Adobe Photoshop
Autodesk Maya
The Foundry Nuke
V Ray for Nuke
Substance Painter
Manuel Llamas
Visual Effects Artist & Photographer, with 15+ years of experience working as a Digital Compositor in high-end projects for the film, animation, and advertising industries worldwide. Currently residing and working in between north America and southeast Asia.
Portfolios: